NORTH ATLANTIC // OCTOBER 2027

Take command of HMS Artemis, a nuclear-powered fast attack submarine, as Britain clashes with the Russian Navy in the North Atlantic.

Every contact is uncertain. Every transmission is a risk. Every weapon fired may reveal your position.

ROYAL NAVY · ASTUTE-CLASS SSN · CERES LABS

// GAMEPLAY

Command under uncertainty

01

Command the Boat

Set course, speed and depth. Control your acoustic signature. Decide when to run silent, when to sprint, and when to risk exposure.

02

Hunt by Sonar

Your enemies are rarely seen. Build a picture from incomplete information before it is too late.

03

The Ocean Is Not a Backdrop

Sound fades, bends, reflects, and hides. Speed creates noise. Depth changes what you can hear. Active sonar can reveal an enemy — and betray you in the same moment.

04

Strike from the Shadows

Firing is never free. A torpedo can destroy a ship — or reveal your position to every hunter that's listening.

// INTELLIGENCE BRIEFING

The Road to War

October 2027. NATO is fracturing. Europe is weak. Moscow has laid claim to the resources of the Arctic and seeks to control the North Atlantic.

An incident between a Russian spy ship and a Royal Navy frigate escalates to open war, and the Russian Northern Fleet exposes British weakness.

Lacking US support, and with European allies unwilling to risk nuclear escalation, the country faces a brutal choice: accept defeat, or fight alone.

SSN: Artemis key art
// SCREENSHOTS

The North Atlantic theatre

Track enemy fleets across the North Atlantic, manage incomplete information, and survive where patience and timing matter more than firepower.

In-game strategic map of the North Atlantic showing NATO and Russian forces
Strategic map — position HMS Artemis against the Russian Northern Fleet across the North Atlantic theatre.
// SIMULATION MODEL

The ocean is not a backdrop

SSN: Artemis is built around simulated underwater acoustics, movement, and detection.

Sound travels through the ocean. It fades, bends, reflects, and hides. Speed creates noise. Depth changes what you can hear. Active sonar can reveal an enemy — and betray you in the same moment.

To survive, you must understand the ocean, not simply react to it.

Acoustic Signature

Speed, depth, machinery noise, and tactical choices determine detectability.

Incomplete Tracks

Contacts are uncertain. Bearings drift. Classify them over time to build the tactical picture.

Active and Passive Sonar

Listen silently or risk active sonar to force the truth into the open.

Weapons and Countermeasures

Torpedoes, decoys, evasive manoeuvres, and timing decide whether you survive the exchange.

Take command

SSN: Artemis is in development for PC.

Wishlist now and follow development as HMS Artemis prepares to deploy beneath the North Atlantic.